![]() ![]() If your color map image format supports alpha channels, you can apply a grayscale alpha map where 0.0 is opaque and 1.0 is transparent. Alpha Modesįor objects that require partial or complete sections of transparency, such as grass, leaves, lace, or decals like dirt or grunge, you can use various alpha modes to apply transparency to your color map. Using a typical diffuse map instead of an albedo map can often look wrong when the lighting doesn't match with these added baked-in texture elements. While albedo maps and generic non-PBR texture maps, commonly known as diffuse maps, contain very similar base color data for an surface, diffuse maps often include shading and lighting values to imitate a specific visual element that are more effectively handled by PBR's normal, roughness, and metalness maps.
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